#if UNITY_EDITOR
//-----------------------------------------------------------------------// <copyright file="NoBoilerplate.cs" company="Sirenix IVS"> // Copyright (c) Sirenix IVS. All rights reserved.// </copyright>//-----------------------------------------------------------------------
//#if UNITY_EDITOR
//namespace Sirenix.OdinInspector.Editor.Examples
//{
//    using System.Collections.Generic;
//    using UnityEngine;
//    using Sirenix.OdinInspector;

//    // Example script from the Unity asset store.
//    public class NoBoilerplate
//    {
//        [TabGroup("Tab", "Tab 1")]
//        [AssetList, InlineEditor(InlineEditorModes.SmallPreview)]
//        public GameObject GameObject;

//        [TabGroup("Tab", "Tab 1")]
//        private Quaternion Quaternion;

//        [TabGroup("Tab", "Tab 2")]
//        private Vector3 Vector3;

//        [FoldoutGroup("Tab/Tab 2/Vector4s")]
//        private Vector4 A, B, C;

//        [Multiline, HideLabel, Title("Enter text:", bold: false)]
//        public string MyTextArea;

//        [ColorPalette("Fall"), HorizontalGroup(0.5f, marginRight: 3)]
//        public List<Color> ColorArray1;

//        [ColorPalette("Fall"), HorizontalGroup]
//        public List<Color> ColorArray2;

//        [Range(0, 1)]
//        public float[] FloatRange;

//        [ShowInInspector, DisplayAsString]
//        public string Property { get { return "Support!"; } }

//        [Button]
//        private void SayHi()
//        {
//            Debug.Log("Yo!");
//        }
//    }
//}
//#endif
#endif